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Release, Build and Asset Management Engineer

Embodied, Inc. is a technology company founded by veteran roboticist Paolo Pirjanian (iRobot, Evolution Robotics) with the conviction that the next big wave of technology will be driven by human-machine interfaces that are socially aware and intelligent.

Embodied’s veteran team of technologists, neuroscientists, child development specialists, and creative storytellers have been entirely reinventing human-machine interaction to enable realistic and intuitive interactions similar to humans. Through extensive research, they developed a breakthrough technology platform, SocialX™, that incorporates advanced AI and machine-learning to support fluid conversation, body language, eye contact, and emotions.

The first iteration of this technology is Moxie™, an animated companion for children developed to help promote social, emotional, and cognitive learning. Recognized by TIME magazine as one of the Best Inventions of 2020, Moxie™ has been called “the robot pal you dreamed of as a kid” (Wired Magazine), “the robot that could be your child’s or parent’s new best friend” (Fast Company), and “a technically impressive childhood robot” (TechCrunch). You can learn all about Moxie™ and see how Embodied (one of Fast Company’s Most Innovative Companies of 2021) works at: embodied.com

 

Position Summary

Embodied is looking to add a talented and creative Release, Build and Asset Manager Engineer to our growing technical team.

Responsibilities include:

  • Support, improve and maintain our automated process for application builds, tools builds, and assets integration on both MacOS and Linux.
  • Manage the software release process with a focus on Continuous Integration and Continuous Development
  • Support management of digital assets (VFX assets) for a growing team of developers, game designers, and artists.
  • Maintain and enhance the in-house testing environment, server farm, and participate in its transition to the cloud.
  • Mentor developers and game designers on best practices for creating a robust, testable software development environment.
  • Participate in the development and maintenance of the software development workflow involving multiple lines of work.
  • Participate in the release of OTAs for live operations.
  • Participate in the integration of third party libraries to the final product.
  • Work collaboratively with:
    • High level application developers
    • Cloud engineers
    • OS, Firmware and software engineers
    • Game designers and artists
  • Have fun & learn while working at a startup with a great team and an incredible mission!  

 

Minimum Qualifications

  • Minimum 3 years professional experience as a build engineer, release engineer or devops engineer
  • Minimum 3 years professional experience managing digital assets in a version controlled environment
  • Excellent programming skills in C++, C#, Java, or Python; comfortable with both object-oriented and procedural programming
  • Excellent knowledge of Linux and working knowledge of MacOS
  • Excellent knowledge of version control systems, specially git, and associated development workflows
  • Experience with Continuous Integration and Continuous Deployments systems such as Jenkins
  • Excellent communication skills to effectively collaborate with an interdisciplinary team
  • Minimum: BS in Computer Science, Computer Engineering, Electrical Engineering or other related fields.

     

    Preferred Qualifications

    • Experience working with mobile platforms (Android/iOS), embedded systems (e.g., Raspberry Pi), and/or robots
    • Experience with mobile game engine experience (e.g. Unreal, Unity)
    • Experience with cloud platforms (e.g., AWS, GCP, Azure)
    • Experience with containerization technologies (e.g Docker, Kubernetes)
    • Knowledge of Swift programming

       

       At Embodied, we support diversity and we are an equal opportunity workplace.


      Contact us at: join@embodied.me